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Rfactor 2 mods 2018
Rfactor 2 mods 2018





rfactor 2 mods 2018

It uses the 0.93 engine ini, gears ini and (as soon as I've removed the "TireBrand" entries from the LE_upgrades.ini, also the goodyear tires), but it uses 0.95 gen, hdv (edited so that it points to 0.93 HE files for engine, tires, etc.) and sfx (1.5T_F, which is the same as the 0.93 ferrari.sfx). Of the race cars, at the moment I have only the #27 Ferrari 126C2 of Gilles Villeneuve in. Of all available cars, I've currently got both pace cars, the 0.93 Lancia Stratos and the 0.95 Lamborghini Countach, both drivable, both with engine sounds (but the light bars aren't animated in-game for some reason I'd like to have them active and flashing when I turn the headlights on), but only the Countach as official pace car. Since I'm a little bit of a perfectionist myself, I'm not going to go to the next car when the previous one isn't as good as I can make it. I'll just say that much: "Will Not use villeneuve.veh because we could not find one or more vehicle references" Richard Coxon wrote: one small typo can cause issues and leave you racking your brain wondering why something won't work.Oh sir, you're more than correct. Maybe there's a way to bring the 0.93 HE physics in there, but I don't see how yet. I'm absolutely stalled here, but hopefully not for long.īesides, I'm looking at the v0.95 LE now. it makes it very difficult for me to make out where to start.

rfactor 2 mods 2018

I'd love to be able to replace that part with something similar to the LongBeach79 pit area but if I delete that asphalt thing, half of the track is gone.) and the corners which lead into elevation changes.

#Rfactor 2 mods 2018 plus#

You all see the *TIGHT* second corner there but I can't make out whether it was really that tight in 1982 or if it was more like the 1988 Turn 2 from the CART88 track (I've been looking at footage from the 1982 F1 Season Review and other stuff), plus the way objects and materials are distributed on the track, for example in the pit area ("pit area" huh. Given that I've now managed to fix the issue of the pace car standing in the middle of the grid at Caesar's Palace (a simple AIW fix however I had to switch the Y and Z coordinates from what 3DSimEd gave me.for some reason), I've started looking at Long Beach 82.







Rfactor 2 mods 2018